VR design

Designing for virtual reality

Project done for
Academic Project : HIT, Israel
Project type
VR design
Project year
2020
Prototype link
View prototype
Link
View live project

About the project

I designed end-to-end experience for applications on In-flight entertainment that allows user to book travel tours, interact with 3D map, play games and many more things.
This was done as a collboration with various stakeholders, like P.M(product manegers), P.O(Product owners), UI Designers etc.
I designed a design system with detailed style guide, components expanding from atom to molecules and organisms for crew terminal. This design system provides base for crew operations and digital aircraft maintenance.
Digitalising In-Air Troubleshooting enabling crew to troubleshoot IFE system and on ground maintenance of Airbus A320 enabling maintenance personal to efficiently check for errors and BITE and take necessary actions wherever required.
This project is under Non Disclosure Agreement and hence further details can not be shown here. If you are interested to know more, please contact owner.
The project was done as a part of Indeed university.
Since 2015, Indeed University (IU) has taught college graduate and coding bootcamp graduate new hires about Indeed's culture through real-world new product innovation. The 12-week program follows a startup business model. Participants have the freedom to innovate in creating and selecting product ideas. They form teams to start developing the strongest possibilities, all of which are eligible to eventually become Indeed products. The new hires learn to make data-driven decisions and create great experiences for job seekers and employers.

For the project I was teamed with 3 engineers, Basant Kumar Bhalla, Satyansh Singh and Paras Lohani, all freshly graduated out of college. As a team we also had Charlie Campanella as our lead and Tanvi Jadhav as Co-Lead.

The product

Indeed Chat facilitates real-time conversations between jobseekers who are interested in the same position or company.As a community, Jobseekers use their combined knowledge to answer outstanding questions.

BiE (Beauty in Everything) is a “Portal of Metamorphosis”
A journey of one’s personal transformation that brings out the best version of oneself at every stage in your life.
BIE power routines to deliver results through a combination of doctor expertise, high performance products, beauty and lifestyle coaches and content, and technology enabled routines. Become the personal beauty transformation enabler
Tap the pragmatic action orientation around beauty and the drive for perfection at every life stage , so that you bloom in all the beauty moments of your life

Why did we come to BIE ?

Our consumer research suggests

A strong awakening to a new world of beauty perceptions , expressions and possibilities

Highly knowledgeable consumers updated constantly by social media & influencers

An increased appetite for new beauty solutions , reaching out to experts that promise to fulfil one’s vision of oneself

From romantic, passive ‘beauty hope’ to pragmatic, active ‘beauty work’

Beauty journey as investment in aspirations, life goals

Men moving from hygiene ‘well kept’ to expressing individuality through styling

White shirt is a century old staple, one of the most essential and reliable piece in the closet
Kingdom of Whites would have all-white collection of shirts meant for a plethora of occasions, professions and cultures. White shirt embodies the idea of versatility, giving a potpourri of different looks and styles. An amalgamation of modern dapper looks and timelessness, white shirts are essential and Kingdom of Whites would be one stop solution for that.

"PURE POWER GETS QUOTED"

Gone are the days when power just resided with the ones who inherited kingdoms and riches. Today, self-made ‘kings’ exist.
They are the ones who have strived hard to be where they are today. Their personalities are a statement of achievement, elegance and authority.
And they are an embodiment of pure power, declaring to the world that ‘We have arrived’
Epitomising the idea of power, the design language of ‘quotes’ has been used in the manifestation of the design.

Main functionality of the website
  • Website is the medium for this brand to introduce itself, the products and the stories behind those products
  •  To form a base in the market and have an online presence
  • To enable users to purchase the products online.
*Due to Reliance taking over Future Group, Big Bazaar website is no longer available* :(

Big Bazaar is an Indian retail chain of hypermarkets, discount department stores, and grocery stores. The retail chain was founded by Kishore Biyani under his parent organisation Future Group, which is known for having a significant prominence in Indian retail and fashion sectors. Big Bazaar is also the parent chain of Food Bazaar, Fashion at Big Bazaar(abbreviated as fbb) and Ezone where at locations it houses all under one roof, while it is sister chain of retail outlets like Brand Factory, Home Town, Central, Ezone, etc.

Founded in 2001, Big Bazaar is one of the oldest and largest hypermarket chains of India, housing about 250+ stores in over 120 cities and towns across the country.

Digital Big bazaar
During the first lockdown due to Covid-19 in India, Big bazaar launched digital services with basic MVPs.
In 2021 however they decided to improvise their digital presence by enhancing the user
experience at different levels.
Being an Agile team, I got an opportunity to work on payment workflow enhancement.

View live project

Future Group India is a leading Indian conglomerate with a huge grasp over the retail market in India. Due to COVID-19 pandemic, the retail industry has been harshly influenced. To keep up with changing times, Future group is planning to launch several new brands with an emphasis on "digital first". the brands are varying from fashion to food to beauty to serve ware etc.
The project was done to understand the e-commerce ecosystem and create Information architecture, user flows and wireframes for consumer applications of upcoming brands.

The impact of COVID-19 on the retail industry

The changes in the external environment surrounding the retail industry greatly altered conventional wisdom and just might create a new structure and circumstances (a “new normal”), which will have a wide range of impacts on politics, economy, and our lifestyles, including the digital technologies that support them.

Staying at home and not going out to the store made online purchasing spread widely among those who had not used it before. And due to the change in workstyles resulting from people being forced to work remotely from home, life via online channels has become normal. The digital technology that supports the online lifestyle has been popular for some time, but its spread has accelerated explosively since the onset of the pandemic.

Daan is a digital platform to optimize the flow of resources from donors to the victims.It aims to not only enabling the users to donate money, but other resources like clothes and books as well.The user can also volunteer using the same platform.

Addressing poverty

Poverty is a state or condition in which a person or community lacks the financial resources and essentials for a minimum standard of living. Poverty means that the income level from employment is so low that basic human needs can’t be met.

The top 10% of the Indian population holds 77% of the total national wealth. 73% of the wealth generated in 2017 went to the richest 1%, while 67 million Indians who comprise the poorest half of the population saw only a 1% increase in their wealth.

The first of the 17 Sustainable Development Goals (SDGs) calls for an end to poverty by 2030 and seeks to ensure social protection for the poor and supporting people affected by climate-related extreme events

The series of projects were done as a part of academic curriculum during my exchange semester at Holon Institute of Technology, Israel. The aim of the course was to understand advanced concepts and technology to create high quality experience using Virtual reality as a medium. Several important topics were covered, starting from 360 Illustrations, adding motion and sound to make it more immersive, exploring 3D in after effects to create flat animations that can be viewed in Virtual reality followed by creating 3D environment using Cinema 4D and transforming the same to create an immersive virtual reality experience.

Background

View prototype

The age of VR is rapidly approaching.
The market has provided us a new paradigm of immersive 3D content.
Sound, touch, depth, and emotions will be integral part to the VR experience.
Question is
"What kind of experience one wants to design?"
We are used to design for rectangle, with and within rectangle as every viewing device is a rectangle. But, when one is in immersive 360 space, their environment is boundless.

Territories to explore.
There are many possibilities, one can create first person interactive game, an educational VR app, an interactive movie and many more things.
One thing to keep is mind, whatever one designs, one needs to understand the purpose. Whom are we designing for? how are the user persons going to interact and what are their requirements.
In immersive experiences, one can't expect people to know what to do and where to go. Slow and progressive familiarization, visual clues and guidance from software should all be used to help the user.

"Virtual reality is the ultimate empathy machine, these experiences are more then documentaries, they are opportunities to walk a mile in someone else's shoe"

-Chris Milk

Background research

Please visit the following link to view in-depth research and system design for ecommerce

About the brand

Who is this brand for?

Kingdom of white is a Men’s fashion brand. The brand has a huge collection for men, from casual to formal, from ethnic to safari, from cuban cut to cabana stripe. The brand offers white shirts in all major categories.

Scope of work

Kingdom of white is focused on a digital first approach to launch combined with the retail channel as the restrictions due to Covid 19 pandemic are eased.
Scope of work includes designing end to end user experience for the digital platforms.
Need to design responsive website for both desktop and mobile
Understanding the product stories and using them as a key element for navigation systems across websites.

Existing websites

There are many websites over the web - creative, noncreative, purely functional, artistic, wacky, innovative... 

Sky's the limit, while designing a website. However pretty the website may look, only a few of them are able to nail the function. Be it the position of buttons and CTAs or navigation across pages, it takes research, planning and user testing to ensure a smooth user experience. With the advent of multiple tools and templates at our disposal, websites can be easily customised and maintained.

This part of the research focused on understanding the types of websites designed by other creative and non-creative organisations. I looked at the layouts, distribution of elements, colour palettes, navigation and content. There were some websites that were studied in depth and helped guide the design for Kingdom of white’s website.

Brand Identity

Logo

The logo for Kingdom if white is designed by DY works, a Mumbai based advertising design agency

The website

Starting with the information architecture
The website to follow the structure from the system study mentioned Here

Mobile first approach


Mobile-first ensures that one delivers the right User Experience (UX) to the right screen. With such limited space available on a mobile phone screen designing for that makes far more sense for the UX. Designers must prioritise the elements of the website that are most important to create a strong base to work from.

Responsive web design is a design method that allows a website to fit the screens of different devices automatically. It suggests that design and development should respond to the user’s behaviour based on the device they are using. Responsive web design is a well-established method used by most web designers, and it ultimately creates a better user experience by reducing users’ operations such as panning, scrolling and zooming.

Progressive enhancement  refers to the design method starting with a strong base of designing for the lower browser (e.g. on mobile devices) and building up to a larger design for desktop. By using the mobile-first design strategy the design of a website starts with only the most important elements providing a strong base to build on. It is far easier in web design to upsize functionality and software than it is to try and downsize what is there already.


Developed using Shopify


The website is going to be custom made using Shopify, so all the backend features are well integrated and are shopify default.
Frontend design needs to be provided to vendors for development of consumer facing applications.

Wireframes

Keeping in mind all the essential features required for the brand the first iteration of wireframe was done for three main pages, Homepage, PLP(Product listing page)
And PDP(Product description page). Based on the aesthetics of these pages, all the other pages will be designed.

High Fidelity

View live project (All devices)View prototype (Mobile)

Design decisions

Global nav
Having the hamburger menu and search button as essentials and having a dark overlay behind. The concern was that the overlay might be overpowering but it actually did not, rather, it added value to the brands Idea

Bottom bar
Same as top nav, bottom bar has a dark overlay on which we have 4 icons indicating home, Wishlist, cart and profile

Product unit
It was decided to not go with a grid format for products like most of the e-commerce sites, the brand wants to emphasise on each product so we decided to go for full width images and elaborated description of each product

Cart unit
There are many actions that a customer might do on the cart page and the aim was to give them all the control on the cart page itself

Wishlist unit
Similar to cart, Wishlist provides several action items that a customer can choose from

Hamburger menu

Level 1
Level 2
Level 3

Scaling up for Desktop!

View live project (All devices)View prototype (Desktop)

Takeaways!


While working on the project I learnt to understand the brand in and out to be able to do justice it and give the customer, optimal experience. It was an iterative process and took many changes at each and every level to achieve the final outcome, if you are interested to dive deeper into the project, contact me and we can discuss this on detail.

Thank you

Background research

Please visit the following link to view in-depth research and system design for ecommerce

Payment workflow

Payment is one of the final steps of the checkout process and most of the consumers drop from the payment page due to various reasons,

Few of them being-
- Unexpected expenses, such as shipping fees .
- The checkout system is complicated
- Out of fear of shady practices. (Trust issues related to credit cards)
- Because they are not sure your store is reliable.

Existing payment landing page

Existing screen for bigbazaar

Issues in existing design

Payment offers just listed, no way to apply the offers, which may create confusion in the minds of users.

Saved cards as a separate section then payment options.

Literal depiction of cards with vibrant colors for saved cards as well as Credit/Debit cards.

Too much of color in the icons.

Price Breakdown is not visible to customer at first glance

Pay button active even if no payment method is selected or verified

Information architecture & new payment workflow

Payment workflow

UI redesign

Updated payment landing

Clear indication of price Breakup details

Introduction of bank offers, a new section to include several bank offers

Resolving UI related issues with payment options (Minimal approach)

Option to save cards and also remove them if one wishes to remove the card.

Pay using saved cards

Just enter the CVV of the respective card followed by OTP received on the registered mobile number to complete checkout.

Bank offers

Showcasing several offers by different banks with an option to apply them.

Once applied, showing only relevant payment methods to proceed with

Big Bazaar Profit club

BBPC is the credits that a user earns as a reward on every purchase they make.

The user can use the credits equivalent to rupees to pay and place the order.

If the balance is low, he can add the credits and do a partial payment using any other payment method.

Big Bazaar Profit club
(excess balance)

Pay using UPI

Just enter the UPI ID
Verify the UPI and continue paying in the respective UPI application

Pay using Future pay

Future pay is wallet that can be used across any platform in future group brands

Recharge Future pay

Further addition*
Pay using Gift vouchers

Impact on the retail industry of drastic changes in the external environment

The drastic changes in the external environment caused by COVID-19 have had various effects on the business of the retail industry. The crisis has created stark contrasts in business performance between types of business operations. Due to the government's request for essential business continuity, retail businesses that handle food and daily necessities such as supermarkets, drugs stores, and convenience stores (excluding stores located in office districts) have remained in good condition as consumers wait in long lines at cash registers to buy products, many of which have even sold out. On the other hand, retailers of shopping goods and luxury items deemed nonessential, such as apparel and home appliances, have stagnated.

In retail businesses handling food and daily necessities, some examples of quick action taken include the application of floor stickers to indicate appropriate social distancing positions for customers waiting in check-out lines. Vinyl curtains were also installed at cashier check-out counters, in part to protect employees. In addition, actions such as disinfection of shopping carts and individual packaging of products to prevent droplet infection have been added to everyday routines in response to customer demand for safety, which have added to employee fatigue.

Company headquarters, meanwhile, were forced to act urgently to achieve business continuity while responding to the sudden shift to remote workstyles. They had to implement changes such as granting authority to their employees to allow them to use company PCs at home, and to arrange for paper documents to be taken off company premises. Another example is the rotation systems they created for employees. In addition, because they were unable to receive stable supplies of products from business partners, stores had to come up with new operations to deal with stock out issues, such as limiting purchases to one per customer for certain products.

*EC BOPIS= E-Commerce Buy Online Pick-up In Store

Possible future trends in the retail industry: Rise of e-commerce

The retail Industry has struggled to survive since the onset of the Lockdown. The changes in the external environment surrounding the retail industry greatly altered conventional wisdom and just might create a new structure and circumstances (a “new normal”), which will have a wide range of impacts on politics, economy, and our lifestyles, including the digital technologies that support them.
Those who fail to Adapt to the new normal have to struggle to gain footfalls again.


New users are turning to ecommerce with long lasting implications

Proportion of purchase made online by infrequent ecommerce users

Data source- Accenture consumer research paper

Key Insights

  • A brand must be where its customers are; if customers are not coming to you, you have to reach out to them..
  • Digital creates awareness, consideration, conversion and retention far better than traditional marketing.
  • Whether online or offline, a brand must continue innovating its marketing plans to surprise the customer.

Understanding the e-commerce ecosystem

With changing times, everything is available at one's fingertips. One can order anything, from grocery to clothes to medicine online. To handle these demands there are many systems at play, forming the ecosystem of e-commerce. The system that sells a wide variety of products, provides smooth checkout options, and doesn’t crash during huge sales and events.

There are some functional requirements that need to be met, like

  • Search functionality with delivery ETA
  • a catalog of all products
  • Cart and Wishlist features
  • handle payment flow smoothly
  • provide a view for all previous orders

System architecture : An overview

Explanation of the system

A homepage which will have some recommendations, personalized or general depending on if it is a returning user or a new user. A search page where users can see results based on some search text.

A company operating at scale would have multiple suppliers. To manage these suppliers we will need multiple services that we are collectively calling Inbound Services.

KAFKA  is a framework implementation of a software bus using stream-processing. It is an open-source software platform developed by the Apache Software Foundation written in Scala and Java. The project aims to provide a unified, high-throughput, low-latency platform for handling real-time data feeds.

As soon as a new item is on-boarded, a search consumer will make sure that this item can be queried by the users. It will read and process all the new items being on-boarded and format it such that they can be stored into the database and the search system can understand it.

Now a Search Service interacting with this Elasticsearch will expose APIs to filter, sort, search, etc. the products. If you remember, in the functional requirements we mentioned ‘search with delivery ETA’. This can be extended to the requirement that we should not show the search results that cannot be delivered to the user as that would be a poor user experience. For this, the search service will talk to something called Serviceability and TAT service. Serviceability and TAT service will check which warehouse the product will be delivered from, if there is a route between the warehouse and the user’s pin code, if yes then can that route be used to carry this product.

From the search screen, the user should be able to Wishlist a product or add it to the cart. This happens via Wishlist Service and Cart Service . Wishlist service is a repo of all wish lists in our system and cart service is a repo of all carts.

Each time a search happens, an event is fed to KAFKA. This helps us build a recommendation system personalized to the user’s interests and also a general recommendation based on the most popular products. Similarly, Wishlist and cart services will also send similar events to Kafka.

The next component is the User Service. It is a repo of all users and also provides APIs to fetch, update, add, and delete users from our system. It sits on a MySQL database and maintains a Redis cache.

Serviceability + TAT service, which identifies whether or not we deliver to a location, and calculates the ETA. It does so with the help of Logistic Service and Warehouse Service. Serviceability service can access warehouse service to get a repo of all products stored in a warehouse, or it can talk to logistic service to find out all the courier partners, or to fetch a list of pin codes that we can service, etc. Based on all this information, serviceability and TAT service will come up with the shortest route between the warehouse housing the product and the user and will also compute the ETA for delivery.

When a user wants to place an order, the request will go to an Order taking service, which is a part of the larger order management system. The order management system sits on a MySQL(structured query language) database.

As soon as the order taking service is called, a record will be created in a Redis with an order id, date, and time at which the order was created and an expiry time for the order id. Along with these details, there will also be a status against that order id, let’s say initially this status will be “created”. Now the next step will be to call the inventory service. For instance, there were 5 sets of Sony 65” Smart TV in stock before the order was created. After placing the order the inventory count for the product will be reduced to 4, only after this the user will be redirected to payments. But why do we update the inventory BEFORE the payment is completed? What if instead of 5 TVs, we only had one in stock and 3 people trying to buy it? If we reduce the inventory count before going to the payment flow, 2 out of the 3 buyers will see that the item is already out of stock, and their flow will end before even going to the payments page. This can be implemented easily enough by keeping a constraint on the inventory count such that if the count goes negative you shouldn’t be able to place the order. Now, once the inventory is successfully updated, the order taking service will talk to the payments service, which will talk to the payment gateway and carry out the whole payment flow. When an order reaches a terminal state like delivered or canceled, we will move it out to a Cassandra and this will be implemented with the help of order processing service and historical order service.

Now that the users can successfully place their orders in our system, they might want to see their past orders as well. This is where the Orders View comes in. There will be an intermediate service that will talk to the order processing service and historical service to fetch all ongoing as well as completed orders and communicate to the orders view.

Also, whenever an order is placed or the status changes to “in transit” or “delivered”, either the seller or the customer needs to be notified. This happens through the notification service.

Click to view in detail >>>

Niche in the Ecosystem : Consumer app

Consumer application consists of many processes, from navigation to the product, adding to cart or Wishlist, checkout and payment workflows.

Overview : Consumer app for ecommerce

Sign-in / Sign-up flow

Sign-in / Sign-up using OTP
Navigation to products and adding to Wishlist/cart
Payment workflow
Account flow

Takeaways!

This intense project made me familiar with the whole ecosystem of e-commerce, While designing a website, I know what element need to go in which way for user to have an optimal experience.
It also gives me a framework for many processes that are common over all e-commerce websites.

Thank you!

What can be done at different levels of organization?

GOVERNMENT

Economic Liberalization

Creating jobs
Raising minimum wages
Pay equity

Capital, Infrastructure and Technology
Investment in education
Reform in criminal justice

Employment & productivity
Paid leaves
Proper work schedule

Aid
Welfare
Development
Debt relief

Educate and empower
NGO's

Awareness

Knowledge & understanding
Poverty and human rights

Cater/Build community
Involve communities
Reform in mentality

Employment & productivity
Help local businesses grow
Increase productivity

Aid
Welfare
Development
Debt relief

Advocate for needs
INDIVIDUAL

Donations

Helping NGOs
Raising funds for a cause

Awareness
Spreading knowledge
Teach children
Encourage

Shop smart
Donation based shopping
Reducing waste
Recycled products

Helping people in poverty understand their situation

If government can do so much, where is the issue?

While a large number of poverty alleviation programs have been initiated, they function in silos.

International Development Assistance
Misuse of Funds
Corruption and Bureaucracy
The Limited Role of NGOs
Private Sector Participation
Corporate Philanthropy

"Corruption often conjures up images of people getting rich. But in fact, corruption’s connections to poverty are far more numerous and pervasive. Corruption delays, distorts and diverts economic growth. It comes in a variety of forms, and while no two countries are alike, there are common dilemmas for all to see."

Challenges that NGOs face today

Lack of Funds
Many NGOs find it difficult to garner sufficient and continuous funding for their work.
Absence of Strategic Planning
Many NGOs suffer from the lack of a cohesive, strategic plan that would facilitate success in their activities and mission.
Poor Governance and Networking
A lack of effective governance is all too common in NGOs.
Limited Capacity
NGOs often lack the technical and organizational capacity to implement and fulfill their mission
Development Approaches
Development approaches are not as flexible, sustainable and relevant to the community as they could be.
Grant Funding
Locate Opportunities.Solid Concept Note Proposal

Insights

To leverage the gap, to deal with inequality in our society the efforts and policies by government are not effective due to corruption and bureaucracy at each level. An alternative to deal with the problem is NGOs, but these organizations are facing issues with fund raising and basic awareness.

OPPORTUNITY AREAS

Increasing NGOs participation
Capacity Building
On-Demand Advice From Experts
Information Communication Technology
Income Generation
Transparency
Corruption control
Controlled Bureaucracy
End impunity
Access to information
Close international loopholes
AWARENESS
About poverty
About donations
About corruption
About human rights
encourage

Defining donors

Criteria 1 : On the basis of social and psychological reasoning
In my research I have looked into why people donate, why they don’t do it as much as they would hope to and how to bridge this gap.

Purely altruistic I donate because I value the social good done by the charity.

“Impurely” altruistic I donate because I extract value from knowing I contribute to the social good for the charity.

Not-at-all altruistic I donate because I want to show off to potential mates how rich I am.


But are these motives strong enough to enable people to donate as much as they would want to? Most people support charities in one way or another, but often we struggle to make donations as often as we think we should. Although many people would like to leave a gift to charity in their will, they forget about it when the time comes.


Criteria 2 : On the basis of how much they can give

Defining victims!

Migrants
eg. Rohingya, Kashmiri pandits, Syrian migrants

Disaster Victims
eg. Floods, cyclone, earthquake

Daily wage workers and their families

Farmer sucide (families and potential victims)

Abandoned

Homeless/Hungry

Why do people donate?

Hearts over heads
People are much more responsive to charitable pleas that feature a single, identifiable beneficiary, than they are to statistical information about the scale of the problem being faced.

Influenced by others
Giving is fundamentally a social act. when donors see that the donor before them has made a large donation, they make a larger donation themselves.

Giving is contagious
Charitable giving is contagious – seeing others give makes an individual more likely to give and gentle encouragement from a prominent person in your life can make also make a big difference to your donation decisions

Magical thinking
When faced with the opportunity to give money to a charity, people often inflate their sense of how likely it is that they will get a disease and that spurs them to donate

Tax deduction

Empathy

NGOs in India

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Comparative analysis of NGOs serving in India

Donors journey map

Opportunities for design intervention

Unification
Unified platform for various organizations to reduce confusion amongst donor and better communication

System and service building for the desired platform
Digitalization
Digitalization of local/ national/ international NGOs to facilitate transparency and efficient flow of information.

Development of digital platform for unification
Communication
Transparent and efficient flow of information to donors and other concerned authorities

Campaign to promote the platform and encourage to donate

Proposed model

Scenarios

Information architecture

Low-fidelity wireframes

Identity and visual language

After considering several options the name DAAN was chosen.
Three main attributes of platform are:

Trust, Help, Uplift

Primary brand colors

Logo explorations

Logo form iterations

Logo type exploration

Finalized logo

Illustration style

High fidelity screens

Understanding the basics

Physiological comfort
Designing an experience that is comfortable for people is the most important consideration and apparently a difficult one too.

Image source: Mike Alger, Alex chu.
Image source: Mike Alger, Alex chu.

Motion sickness while using VR is very common.
To avoid motion sickness, one needs to understand the fixed reference point, such as horizon line and the grid.

Canvas size.
VR works on equirectangular projections. In a 3D environment, these projections are wrapped around a sphere to mimic the real world.
The canvas size is in a ratio of 2:1

DESIGN 1 : Kickstarting with a flat illustration for 360 VR

Context
Tel-Aviv is a beautiful city with a very rich art culture. One can often find a lot of people sitting, chilling and embracing the beauty of the city.
One of the major cultural hub is situated in the city center, Habima square.
In the month of March 2020 when Covid-19 Pandemic has started to spread across the globe, people are forced to be under lockdown.
Everyone, who cherish the free spirit of the city and the art culture of Tel-Aviv are bound by limitations to not leave their home.

Opportunity
For all the people who are under lockdown, who cherish and miss their spot at Habima, I decided to give them a virtual experience of their favorite place

Starting with some image references and initial sketch

Adding colors to create interest and add depth

Click to experience in 360 VR

Sound
While sound is often annoying when using the or mobile app, it is an integral part of VR development.
And else can add that twist better then Nina Simone's "Feeling good"

DESIGN 2 : Environmental experience

Context
While designing for virtual reality, we have the capabilities to go beyond the box and create an experience that is very difficult to go through in real life. I have always been fascinated by the underwater world.
As a child, I used to spend hours in front of T.V just looking at those wonderful underwater creatures. There are many people who share my interest, but do not have capability to experience that in real life.

Opportunity
To create an underwater environment with the creatures which fascinates me a lot personally "JELLYFISH". This was an opportunity to create something for all the enthusiasts out there, who wish to experience the underwater world with some cute jellyfishes :)

The modelling and animation was done in Cinema 4D, with the help of tutorial by Daniel Danielson.

The virtual experience
While the modelling and animation was done in Cinema 4D, the further enhancement of the environment was done in Adobe after effect.

DESIGN 3 : VR for meditation and relaxing

Context
With technology, one can break out of the box and explore the territories that have never been explored before.
People love to get surprises, to get amused, to see something different. Specially during the time of global pandemic, when the exposure to digital content has increased exponentially.

Opportunity
To provide people with an immersive experience which helps them to relax, to meditate and transform beyond reality.
For this, I decided to create a mystical land, taking forward the previously designed jellyfish and adding some other mystical element to add character to the environment

Sound
sound played a very crucial role in this VR experience. To simulate the sense of comfort and relaxation "Rachael's theme" a soundtrack composed by Vangelis was used.

References

Background research

Please visit the following link to view in-depth research and system design for ecommerce

About the brand

Who is this brand for?
BIE is a brand for everyone who is ready to transform themselves,
Focused on metamorphosis, the brand has several categories of products for people at different stages of life1.  
1. Thriving teenager #BiEteenclub
2.  Working professional #BiEconofsucess
3.  Blushing bride & groom #BridetoBiE/GroomtoBie
4.  New mom #MamaBiE
5.  Homemaker #BiEyoundhome
6.  Mental health #BiEwithyou
7.  50 is the new 30s #EternalBiEuty
8.Skincare junkie #BiEaskinventor

Scope of work
BIE is focused to provide high tech beauty solutions and build communities enabling the users to interact and grow with the brand.
Scope of work as a UX/UI designer is to design end to end user experience for the digital platform of BIE, ranging from website to mobile application.
The brand is highly focused on community led growth, and hence the web platform needs to promote the idea. The journeys (metamorphosis) needs to be integrated in the digital platform.

Brand Identity

Logo
The logo for Beauty by BiE is designed by DY works, a Mumbai based advertising design agency

The website

Starting with the information architecture
The website to follow the structure from the system study mentioned Here

Example journey for category “New Mom”

Mobile first approach

Mobile-first ensures that one delivers the right User Experience (UX) to the right screen. With such limited space available on a mobile phone screen designing for that makes far more sense for the UX. Designers must prioritise the elements of the website that are most important to create a strong base to work from

Developed on Shopify

The website is going to be custom made using Shopify, so all the backend features are well integrated and are Shopify default.
Frontend design needs to be provided to vendors for development of consumer facing applications.

Mood Board

Wireframes

Keeping in mind all the essential features required for the brand the first iteration of wireframe was done for three main pages, Homepage, PLP(Product listing page)
And PDP(Product description page). Based on the aesthetics of these pages, all the other pages will be designed.

High fidelity

View live projectView prototype

Design decisions

Global nav
Having the hamburger menu and search button as essentials. The logo covers the centre part.

Bottom bar
Bottom bar has  4 icons indicating home, Wishlist, cart and profile

Product unit
A product unit is showed with a product image and description, as soon as one hovers over the product, the add to cart and Wishlist becomes visible

Cart unit
There are many actions that a customer might do on the cart page and the aim was to give them all the control on the cart page itself

Scaling up for desktop!

View live projectView prototype

Takeaways!


While working on the project I learnt to understand the brand in and out to be able to do justice it and give the customer, optimal experience. It was an iterative process and took many changes at each and every level to achieve the final outcome, if you are interested to dive deeper into the project, contact me and we can discuss this on detail.

Thank you

Various stages of the product lifecycle and the roles I played

1 🧠🧠🧠

Brainstorming

And defining the problem

I actively participated in brainstorming with my team to identify problem and define HMW statement. We did crazy 8 ideation method to identify several solutions

2 🚲 🛵 🏍

Defining MVP

And feature requirements

I wore the hat of product manager in the team and with the help of leads, defined the feature requirements for the MVP

3 ⚖️🧑⚖️

Legal Approval

Interfacing with Legal team

I bridged the gap between our team and legal to get understand blockers and get necessary approvals

4 🤔🤔🤔

Designing the UX

What would be the flow?

I designed the user flow for the product based on the scope of MVP and keeping in mind the Legal requirements

5 📨 📊 📝

Marketing

Defining our target Audience

I planned the marketing strategy for our product. We used Google ads and Meta ads to gain traction

6 🥳🤩🥳

MVP launch

The big day!

We launched our MVP on 27th August 2022

7 📈📉📈

Data driven Changes

Solving the issues

As a team we identified several gaps in product flow and tried to improve based on what data suggested

8 🫣🙅🥹

Pitch to Incubator

And the sunset

We pitched our product to get funding for future explorations. However we were not funded and we had to decommission our product

Brainstorming

This was a larger team exercise where we started with reflecting on whatever we know so far and then move forward with evidence

1. Identifying the problem

2. Gathering resources

3. HMW statements

4. Aligning on top HMW

5. Why is this a problem?

6. Opportunity areas

7. Crazy 8 ideas

8. Envisioning the experience

9. Define the MVP

Defining MVP

Since we finalised on creating a chatroom for jobseekers where they can communicate with fellow job seekers with similar job requirements or interest in similar companies, it was now time to define what all features we might want to develop for the MVP.
I owned the initiative to define the features and worked with my team to collaboratively arrive on final features for MVP.

Legal approval

Since we planned to develop an anonymous chat platform, there were some concerns regarding spam and bullying of various kinds.
I interfaced with legal team to identify the blockers and communicate them to our team.
With help of Charlie, I drafted guidelines for users who wish to join Indeed chat.
As a team we came up with mechanism for blacklisted words and reporting spam.

Designing the user experience

Keeping the legal concerns in mind and following the scope for the MVP, I developed the flow for Indeed chat.
Indeed design system was followed to maintain consistency with Indeed.
Two flows were developed, one where the entry point to our product was through the View Job Page at Indeed(Subjected to approval from Internal teams) and other where we made our product as standalone, and we acquired users using Google and meta ads

Flow 1
Entry point to our product was through the View Job Page of Indeed.com

Flow 2
Entry point to our product is through Google and meta ads campaign

**Due to legal concerns we couldn’t go forward with the flow 1, so we developed flow 2

Product in production
- A demo showing real time interaction happening on Indeed chat.
- Users can either create an account or they can continue as guest
- Users see featured chat rooms and other top chat rooms, which they can join based on their interest
- We introduced the reply functionality to increase engagement
- We developed the report function to check spam

Marketing

Defined our initial target audience and further refined our final target audience for the marketing campaign, as we planned to acquire user base from this campaign.
Created initial marketing plan for MVP launch, Identified target audience(s), Target market(s) and added relevant keywords.
Created creatives, multiple iterations and targeted ads for different segments for Meta ads, Created google ads, defined the keywords and headlines, set up the budget and duration for running the ads. Made sure that the ad strength was atleast good and above average at all timeLaunched Google and meta ads in sync with MVP launch, defining and redefining the keywords for relevant search results

MVP launch and data driven design process to increase UX and engagement

Qualitative insights

Based on the insights we got, our team decided to pitch the product to Incubator to get funding to develop it further.
But since our re-engagement rate wasn’t high and we hadn’t figured a way to generate source of income, our product was decommissioned :(
Although the product was discontinued, I got some valuable insights on the whole product life-cycle and I got to play multiple roles, not just limited to UX design.

3 Things that I would have liked to do if the product got funding
-
Build a native app as its a chat platform, in doing so we can develop a notification system which we hypothesised would increase the re-engagement
- Create more entry points for our product and not rely on Ad campaigns to gain Audience
- Strategically discover which markets are more favourable for our product and grow there.

Thank you!

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